
Plasma rifles use projectiles, and although fast, at extreme distances shots will need to be led as they are not hit-scan.

Shae uses plasma rifles which auto target enemies within the target reticle. That way, she can focus her attention on charming her enemies with her ability, right before blowing their brains away. However, unlike Harec, Shae favours automatic plasma rifles with aim guidance systems. Like Harec, Shae chose sniper rifles over the other weapons the humans brought to her planet. Certain cards can reduce the radius which enemies will be able to sense Shae's presence when she is in close proximity.

Multiple enemies can be bewitched simultaneously so long as they are within the bewitching reticle while Shae is casting.Įnemies cannot sense Shae as long as the bewitched enemy isn't fired upon, the player gets too close to the enemy, or Shae is injured. Shae can temporarily hide her presence from enemies making herself invisible for an 8 second duration and a. Maybe that’s why she developed that particular ability when the humans invaded her planet: Shae can focus and project her inner Aleph towards the enemy to obfuscate their senses, making them believe that she is not there, while giving her victims the certainty of being watched, and that death is imminent.

Armed with it and with an iron will, Shae wants to return her house to its former glory. Shae is adept at the ritual discipline of Mentis Nebula. Isolated from the reality of the lives of her people, Shae was unable to foresee the fall of her house to the humans until it was too late. Shae was the Custodia Prime of the mysteries and traditions of the aristocratic house of Rancidum Genus.
